Aliaksandr Shybayeu

Senior Unity Engineer · AI-Native

Currently at Super Banana Studios

I build mobile games and the AI-driven workflow that ships them: clean architecture, LiveOps, and agents that turn ideas into production-ready features.

Aliaksandr Shybayeu
Years in game dev
7+
Games shipped
10+
Games in the last year
4
01

About

Unity engineer with 7 years in mobile games: modular architecture, LiveOps features, analytics and A/B testing, unit and integration tests.

I automate daily development with AI agents, from task planning to implementation, review and testing. At Super Banana we built a development system where a strict controller architecture and our own agent plugins let any team member ship their idea production-ready.

Based in
Warsaw, Poland
Languages
English · Polish · Russian
Education
B.Sc., Belarusian State University of Informatics and Radioelectronics
02

Expertise

Game architecture

Modular, testable game code: an HMVC controller tree, dependency injection and async flows that keep features isolated and easy to change.

HMVC controllersVContainerZenjectUniTaskECS

LiveOps & data

Time-zone-safe event services and live events on top of them: tournaments and leaderboards with bot rivals, daily quests, progression, A/B tests and analytics.

LiveOpsA/B testingGrowthBookAmplitudeRemote config

AI-driven development

Agent workflows that plan, implement, review and test: automated documentation, autonomous ticket execution, code review against team rules, and AI commands that make UA creatives.

Claude CodeAgent skills & hooksMulti-agent pipelinesMCPPython

Unity engineering

Gameplay and meta systems, UI, animations and particle effects, editor tools and level editors, unit and integration tests, and performance work on rendering and memory.

UnityC#UI systemsAnimationParticle systemsAddressablesNUnitNSubstitute
03

Work Experience

Super Banana Studios
Aug 2025 - Present
Unity Developer
Warsaw, Poland · Remote
CURRENT ROLE
  • Co-built the studio's AI-driven development system from scratch: a strict HMVC controller-tree architecture plus private Claude Code plugins (skills, hooks, agents). Time to release dropped from about 4 months for the first game to about 2 months for the next, letting any team member ship their own idea production-ready.
  • Shipped 4 mobile games from scratch to release in one year with AI agents inside this system: gameplay mechanics, UI, animations and particle effects, boosters, analytics, A/B tests and local notifications.
  • Designed the LiveOps architecture: a time-zone-safe event service and live events on top of it, including Tournament Race and the Daily Cup leaderboard with bot rivals, Daily Quests and progression events.
  • Extracted reusable features (Daily Quests, popup queue, notifications, LiveOps) into the studio's shared Core framework used by all games.
  • Optimized game performance: memory usage, frame-rate stability and level load times.
  • Automated routine development work with AI pipelines: project documentation, task breakdown and autonomous ticket execution, code review against team rules, and on-device SDK and analytics checks.
  • Built AI commands that generate marketing creatives (UA video ads and playables) from a running game.
Projects6
Travel Sort icon
Travel Sort: Match Puzzle
iOS · AndroidLiveBuilt from scratch

Triple-match sorting puzzle with travel-themed levels, boosters and live events.

Jigsaw Masters icon
Jigsaw Masters!
iOS · AndroidLiveBuilt from scratch

Jigsaw puzzle where pieces merge into larger groups, with a move budget and boosters.

Boomdoku icon
Boomdoku! Logic Puzzle Game
AndroidLiveBuilt from scratch

Logic puzzle with daily levels, a level editor and a Daily Cup leaderboard.

Associations Drop icon
Associations Drop: Card Puzzle
AndroidLiveBuilt from scratch

Card puzzle about grouping words by association, with hint and assist boosters.

Arrow Mania icon
Arrow Mania!
iOS · AndroidLiveContributor

Arrow puzzle where the player clears the board by sending arrows out in the right order.

Would You Rather icon
Would You Rather? Party!
iOS · AndroidLiveContributor

Party game of "would you rather" questions to play with friends.

Playtika
Jun 2024 - Aug 2025
Unity Developer
Warsaw, Poland · Hybrid
  • Improved and maintained legacy architecture, enhancing system reliability and performance.
  • Designed scalable architecture for new features.
  • Developed a custom A/B testing solution and analytics data collection pipelines.
  • Wrote unit and integration tests; supported production and on-call rotations.
Projects1
Solitaire Grand Harvest icon
Solitaire Grand Harvest
iOS · AndroidLive

Farm-themed TriPeaks solitaire, one of Playtika's top casual games.

Belka Games
May 2022 - May 2024
Unity Developer
Remote
  • Developed mobile games from concept to release and supported live operations.
  • Implemented modular architecture, core gameplay and meta features, and internal tools (level editors, debug utilities).
  • Integrated third-party SDKs (analytics, ads, IAP) and set up iOS and Android build pipelines.
  • Optimized performance: memory usage, rendering cost and frame-rate stability.
Projects1
Roger That icon
Roger That: Merge Adventure!
iOS · AndroidLive

Merge and tycoon game about building up a military base.

iTechArt Group
Oct 2021 - May 2022
Unity Developer
Warsaw, Poland · Hybrid
  • Refactored large parts of a legacy Unity application and significantly increased unit and integration test coverage.
  • Extended an internal integration-testing tool that runs real Zenject installers to simulate real-world scenarios.
  • Did regular code reviews and improved memory management and asset handling.
  • Mentored junior developers on coding practices and architecture.
Projects1
Cashman Casino icon
Cashman Casino
iOS · AndroidLive

Social slots game by Product Madness.

APM2 Studio
Jan 2021 - Oct 2021
Unity Developer
Minsk, Belarus

Prototyped and shipped 5+ hyper-casual games: gameplay, UI, animations and particle effects, ad and analytics SDKs, and reusable architecture across projects.

Program Solutions Plus
Oct 2020 - Jan 2021
Java Developer
Minsk, Belarus

Built multithreaded business features for a microservice web application (Java, Spring).

Freelance
May 2019 - Oct 2020
Software Developer

Hyper-casual prototypes and small web applications in indie teams.